Technology advancements are made daily. Whether it is through updates or ground-breaking inventions, it advances constantly. Within a few years how strong of a hold will technology have on society? If our future is anything similar to the images portrayed in the book, Snow Crash, we will be living in a different universe. Information will be given to us by digital librarians, children will surpass the limits of technology and overpower adults with their technical knowledge, and storytelling will become active scenes where individuals will thrive outside of their actual world. Although these breakthrough actions are already happening today, they are only in their pre-stages according to the book Snow Crash. The texts studied during the class outline many major advances of how technology has begun to make its mark on society, however, these points seem minor when compared to the stain technology has made in the book Snow Crash.
Lawrence Lessig argues for the right to remix in his book, Remix. He disagrees with the laws that govern copyright materials, believing it is dated. Lessig defines and argues for remix in the following statement, “But before I can hope to make that normative argument stick, we should think more carefully about why this right to quote—or as I will call it, to remix—is a critical expression of creative freedom that in a broad range of contexts, no free society should restrict” (56). While reading the book, Snow Crash, I related this to Hiro Protagonist’s use of coding in the Metaverse. Lessig believes that remixing is a creative form of expression, similar to Hiro’s use of coding in the Metaverse. Hiro uses existing codes to aid him in creating new ones. Similar to “stepping stones,” the existing codes used by Hiro end up helping him save the day. Therefore, back to Lessig’s point this act should not be condemned or thought of negatively because the freedom to access the codes ultimately saves civilizations from becoming infected with the drug snow crash.
Not all forms of remixing deserve applause. R. Bob Rife’s case is different. Rife high jacks Lago’s research and uses it for his own personal gain and with a negative intention. Rife is an example of negative remix culture because he has stolen personally complied research which he plans to use in taking over the world. If it were not for Lagos, Juanita, Hiro, Y.T., and several others working constantly to stop his plan he would have succeed because of his abundance of power and wealth. Lessig also makes an argument about wealth at the end of his book by stating, “The simple reason we wage a hopeless war against our kids is that they have less money to give to political campaigns than Hollywood does” (294). Therefore the “kids” in Lessig’s argument can double for the characters of Lago, Juanita, Hiro, and Y.T. because they are not nearly as wealthy and certainly not as powerful as Rife or Hollywood. Rife, like Hollywood, is able to alter regulations placed on him because of his power and wealth, which in turn, directly affects the line between wrong and right.
Snow Crash not only portrays the age-old argument of wealth as dominance but how technology is affecting kids. The character, Y.T., is a fifteen-year-old girl that uses her technologically enhanced skateboard and “weapons” to save the day. Y.T. plays a major part among a dominant adult character base. In his book, Convergence Culture, Henry Jenkins discusses the impact of technology of children by writing, “In a hunting culture, kids play with bows and arrow. In an information society, they play with information” (130). Y.T does not sit down and blog about Harry Potter like Heather Lawver, but she does use technology to her advantage like Lawver. Y.T. plays with advancing technology and is aware of its every aspect. This is how she is able to defeat the FEDS and escape. The FEDS are unaware of all the advancements that are available to the public and they disregard Y.T. as a punk kid that they can easily defeat. However, Y.T’s escape proves her technical knowledge during her escape while thinking the following lines, “Which is why on an expensive skateboard, like this one definitely is, you can get, as an extra added safety feature, the RadiKS Narrow Cone Tuned Shock Wave Protector. It works on real short notice, which is good, but you can only use it once, it draws power from an explosive charge, and then you have to take your plank into the shop to have it replaced” (313). Y.T. is aware of her advantage and also knows her limits, unlike the clumsy FED officers. This is because she has grown up in a technical world, a place where technology has always been her companion. This companionship saved her from becoming a prisoner of the FEDS. Like Jenkins argument, Y.T. has grown up aware of technology and she has played with it. Similar to Y.T., kids today often outsmart adults when it comes to technology. In the future it will probably be the same way because of technology advancements and the fact that kids are becoming much more advanced in their knowledge of technology at a much younger age.
As technology advances and society’s children outgrow the old methods of storytelling new ones are being invented. The new wave of storytelling is very interactive as pointed out by Janet Murray in her book, Hamlet on the Holodeck. As described in Snow Crash, the Metaverse, an alternate reality, is a wide spread source of entertainment. Murray’s holodeck and the Metaverse can be seen as a double of each other because in both instances the individual is not just reading a story; they are living it with real depictions and consequences for mistakes. Both the holodeck and Metaverse influence an alternate lifestyle. In Snow Crash the artists has evolved from merely playing a game to living the game and in a different universe. Hiro spends more time in the Metaverse than in reality as described in the following passage, “So Hiro’s not actually here at all. He’s in a computer-generated universe that his computer is drawing onto his goggles and pumping into his earphones. In the lingo, this imaginary place is known as the Metaverse. Hiro spends a lot of time in the Metaverse. It beats the shit out of the U-Stor-It” (24). He spends so much time in the Metaverse that he sometimes has troubling remember where events happened, in reality or the Metaverse.
Hiro dedicates time to the Metaverse because there are many possibilities for quick information and answers. In her book, Murray’s question if the future of digitalized storytelling will continue to go strong, using Hiro and other characters as an example prove her theory. Murray states, “In our ordinary lives, we turn to stories of every kind, again and again, to reflect our desires and sorrows with the heightened clarity of the imagination. We will bring these same expectations to digital narrative” (274). Murray’s stories have turned into a lifestyle for the characters of Snow Crash. Hiro turns to this form of digital storytelling (the Metaverse) in order to obtain answers. Therefore, Hiro’s Metaverse is a radically advanced form of Murray’s holodeck. Hiro as an artist has transferred the role-playing and storytelling Murray refers to into a highly integrated and converging world; a place where possibilities are not restrained.
So, technology has a hold on society. It has become an integrated element of everyday life. With its uncharted course making daily advancements, one may ask how far away from the Snow Crash society are we? With the help of positive remixing, society could see advancements in technology just as Hiro uses the codes of others to create an even bigger code that saves the day. Or, Jenkins' comment on children and technology and how Y.T. uses technology so naturally it as if she was born with it. The Metaverse is approaching, possibly not as vivid as Neil Stephenson imaged it, but a converged technical society is close by. Although as Murray relates in her book there are numerous role-playing games available now, but it is only a matter of time before they become entirely mainstream like the Metaverse. The similarities between Snow Crash and texts discussed are tremendous and will only continue to reflect on another until they converge together in the future.
Works Cited
Jenkins, Henry. Convergence Culture: Where Old and New Media Collide. New York: University Press, 2006.
Lessig, Lawrence. Remix: Making Art and Commerce Thrice in the Hybrid Economy. New York: Penguin Press, 2008.
Murrary, Janet. Hamlet on the Holodeck. New York: The Free Press, 1997.
Stephenson, Neil. Snow Crash. New York: Bantam Books: 1993.
